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Old 09-08-2008   #11
[SS]Midnight
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Join Date: Feb 2006
Posts: 8,276
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The Original COD4 F.N.G. Mission

September 5, 2008 in PC Mod, call of duty 4 modern warfare, community, infinity ward, pc | Comments (28)



Looks like one of our PC modders from Japan, by the name of Qrysalis on our forums, has found and re-constructed the files from our original training mission for Call of Duty 4: Modern Warfare.

Ah, brings back memories. As you can tell, we decided to make it short and sweet for the final version of the game, but I do miss some of that choice VO (voice over). Nice work Qrysalis, as long as you don’t find our Brokeback Snipers / Hot Coffee moment with Price and MacMillian … then we’re all good.


Playtest and Inner Office War

September 4, 2008 in call of duty 4 modern warfare, infinity ward, life, video games | Comments (70)



(fyi: Cpt Hammer is my PartnerNET gamertag, not my secret XBL account)

Just got finished jumping into some of QA’s playtests of the new gametypes. While they’re ensuring there are no bugs to be found, I wanted to jump in and test out how fun the playlists were. Hardcore HQ is a lot of fun because it’s a lot more fast paced than normal and HQ’s are falling a lot faster. Not a lot of waiting around in this gametype. Not to mention it’s a lot more tactical when you’re not just spamming the HQ with nades. I think I’ll be playing the Hardcore Ricochet version of Hardcore HQ a lot.

We played several games of Second Chance Search and Destroy, which essentially just adds 1 respawn per player. A small addition, but makes a big difference in the tactics you use. Plus, it wasn’t as frustrating to be taken out early in the round because you get a second chance to do some damage. No more dying early and waiting around the entire match. The only problem I can foresee with it is the occassional spawn kill if someone gets past your defenses and gets in a position to kill your second wave of respawns before you get him out. Other than that I actually prefer Second Chance over standard Search and Destroy. I found myself missing the second life when we were playing standard. There were a few UI (user interface) bugs, but those can be taken care of really easily, just need to shorten the name of the gametype.

Still on the fence with Sudden Death Sabotage, what do you guys think of that. It essentially just turns into Team Elimination because no one has any respawns, so everyone starts camping and never goes for the bomb. In a way, I like that, because it’s a sneaky way to get Team Elimination into the game with an extra twist, but on the other hand the rounds end really quickly. I’m worried this one might not make the cut, but we’ll see how the rest of testing goes this week.

Hardcore Ricochet is the answer to my prayers. Team Killing is non-existent and you no longer have to say “my bad” to a team mate you accidently blow to hell with a badly placed grenade. If you fuck up, you’re the only one hurting for it. Not to mention you never have to worry about having a team mate shoot an RPG into the ground at the start and killing everyone in Hardcore Search and Destroy. That alone makes this entire playlist worth it to me.

Things are looking good. I’m still working hard on that upcoming Xbox Live promotion I told you about. Getting some final thoughts from our Art Driector on the Ads I designed for it, and securing the rest of the details.







"Nobody makes me bleed my own blood! NOBODY!" -- White Goodman
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