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View Full Version : SOCOM 3 Developer interview...


[SS]MILF[r]
03-03-2005, 04:28 PM
Here is a link to the Developer's that talk about the direction of SOCOM 3...

http://www.gamespot.com/ps2/action/socom3/media.html

[SS]Beans[r]
03-04-2005, 02:24 AM
Good find Brother!

I really enjoyed the 1 player missions and I don't want them to be any easier. I would like to see them bigger, harder, (Oh Milf), and more challenging. I don't want to see this effort nulified by check points. Sounds a lot like Syphon Filter. That was a good game but it was to easy. I haven't seen a 1 player game that was "Difficult" in a long time. It would be nice to play a game where I could be proud of completeing.

Hopefully the vehicles and swimming turn out to be good adds to the game.

They mention 900 load out options, maybe I got this wrong. Off the top of my head, M16, M16M203, M14, M4A1, M4A1M203, M4A1SD, AK105, AKS74, AK47, IW-80, RA-14, M63, M60, STG-77, 552, 552SD, HK5, HK5SD, HK5K, 9MM Sub, F90, SR-25, SR-25SD. M87, M82, M40A1, SASR, 12 Gauge, M3, TA 12 Gauge, M79, and MGL.

That's 32 options

Sp-10, Mark 23, Mark23SD, 9mm, M11, M9, F57, 226, DE 50, and Modle 18.

That's 10 options.

I hope they don't count the different combinations as 320 load out options.

If you add the possability of a frag grenade or an HE the raises it to 640 options. If you use
Frag Frag Frag
Frag Frag HE
Frag HE HE
HE HE HE
it raise the options to over 2000. Don't forget you can use extra ammo. That's over 4000.

You see where this is going. I hope this is not what they are counting.

Forgive me if my math is wrong.